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Learn Generalist was the key to focus in animation and have a global understanding about how the industry works, and the correct way to do it.
Organic Modeling (zbrush and Maya)
UV layout and retopology
Texturing
Traditional modeling (Maya)
Environment
Metahumans and digital twins
assets modeling
Hard surface modeling
Bionic hard surface
VR and IA avatars
Unreal engine Works
Game animation and gameplay
Mocap face and body