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3D Generalist
Learn Generalist was the key to focus in animation and have a global understanding about how the industry works, and the correct way to do it.

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Organic Modeling (zbrush and Maya)

UV layout and retopology

Texturing
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Traditional modeling (Maya)

Environment

Metahumans and digital twins
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assets modeling
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Hard surface modeling
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Hard surface

VR and Avatars With IA dialogues
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Game animation and gameplay

Mocap face and body
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