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3D Generalist

Learn Generalist was the key to focus in animation and have a global understanding about how the industry works, and the correct way to do it.

Organic Modeling (zbrush and Maya)

UV layout and retopology

Texturing

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Traditional modeling (Maya)

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Environment

Metahumans and digital twins

assets modeling

assets modeling

Hard surface modeling

Hard surface modeling

Hard surface

VR and Avatars With IA dialogues

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Game animation and gameplay

Mocap face and body

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