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Jesus Otero

Biography

me

After learn Industrial design, 3D Generalist Degree, and 2 bootcamps in 3D Modeling and 3D animation. I choose animation as my final specialization. I complete my formation with online mentoring in animation incubator filip Pachuki, animation flow Alex Ferreira, UT-HUB Unreal Animator Ramon Olivero And another e-mentors as Gogan, Zircone or Keith Kellogs.
At the same time I start working in additive 3D printing, product design and jewelry design in the begining. Then my career goes to indie games, modeling assets and helping with the layout composition. And finally start animation places in games and advertising with my global background in 3D workflow learning as a plus.

As animator I use Maya and Unreal engine as my main program, with animbot and another speeding tools. But I also works with other animation programs as Blender, Cinema or Motion builder.
As 3D Artist, the flow are Zbrush, Maya, 3D Max, Houdini, Cinema, Topogun, RizomUV, Simplygon, advanced skeleton 5, Substance Painter, Substance Designer , Substance Sampler, Marvelous designer, Unreal engine, Unity, Megascans, Oculus quest, Resolve or Premiere. But also could use Mari, 3d coat, quixel mixer, nuke, blender, keyshot, arnold, Shotgrid, Tortoise, and more....

3D Animator / 3D Artist

Reel

Animation Reel 2025

Before years as 3D Generalist,

I continue my career mastering as 3D Animator.

Animation Reel

Animation Shots

Some Personal shots.

3D Generalist

Modeling, rigging, lighting,

environment, vfx, layout....

I work with almost all

the  industry programs,

Maya, Unreal, Unity, Houdini,

Blender, Cinema, Zbrush, Substance,

Mari, Rizom, Topogun, and more

3D Solutions

Advertising, RRSS, Archviz, Scans, Nerf, retopology, 

Industrial design, visual design, videogames, Vr, 

Vitual, production, Prototypes, and more.

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